Wireframe of the body

Display of the model in material preview and the textures for the clothes. Skin, hair, and eyes utilize materials without textures

Topology sketch made for the model, including the original design I was sent and a basic color palette to reference off of

Drive- Character commission for Zalay

A “free” commission I took for a friend to make their character, with the goal of producing more work for my portfolio. The character is heavily based on the main character from Kingdom Hearts, to my understanding.

  • 27,260 Tris (18,682 Polys)

  • Utilized a different workflow than I usually do, where I box-modeled the face instead of sculpting and retopologizing

  • Utilizes stylized materials that react in real time to lighting

Close-up of the wireframe of the face. Hair is made up of curves converted to mesh